January Gaming Weekend
Session Information & Schedule
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Multiple tables preset with terrain will be available for you to reserve.
Each session is 2 hours, multiple sessions can be blocked.
Only one member of your game should check in/reserve a table. Up to six players maximum per 6×4 table.
If you are playing a game where you will need more than 2 hours of setup and play time, please reserve additional sessions.
Saturday Sessions start at 10:30 am and the last session ends at 10:30pm.
Sunday Sessions start at 10:30 am and the last session ends at 5:00 pm.
Want to play a mega battle? Request a few slots at the same time and we will adjust tables. Want to block space in advance? Please email len@expandedrealmsgaming.com.
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Saturday 10 am - 11 pm
Battletech Alpha Strike - Open play available all day Saturday on a Giant 5x12 table featuring multiple terrain types.
Units/Formations Available or bring a 250-350 point Lance/Star/Level II max skill 2. Battletech Grinder - Jump in and play all Saturday.
Start with a light mech and progress through the tiers to an assault mech. All materials provided.
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Sat. 10 am to 12 noon
Cyberpunk: Combat Zone Demos
We have everything you need to play! Come learn the game with one of the local Monster Fight Club Fixers!
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Sat. 10 am to 12 noon
Halo: Flashpoint Demos
We have everything you need to play! Come learn the game!
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Sat. 12 noon to 2 pm
BlkOut Demos
We have everything you need to play! Come learn the game!
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Sat. 1 pm to 4 pm
Konflict 47: Organized Play
The village of Wulfberg has seen constant conflict ever since the Great War began. Despite the ever increasing violence and the decay of almost every alliance across Europe, the newly emerged Green Vault seeks to restore its ancient pose and control the world. Recent scouting reports have suggested that the green vault will soon strike again a small American outpost in Wulfsburg, Captain Maurice powers and his 82nd airborne units move to blunt the offensive.
1500 points
Americans vs Axis
Rules will be taught and miniatures provided
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Sat. 2 pm - 9 pm
Cyberpunk: Combat Zone Tournament
100 Ebs
4 SC
Prizes include Organized Play items from Monster Fight Club
All currently released cards from MFC can be used in the tournament.
Proxies need to be approved by the Tournament Organizer.
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Sun 10 am - 6 pm
EXPANDED REALMS BLOOD BOWL 7s! Hey, hey Blood Bowl Fans! Get ready for some winter wonder gladiatorial battles on the pitch! This time with the off-season rejects! Get your worst players and throw them on the most dangerous pitches! WHAT TO BRING: -Your Blood Bowl team (painted is a plus, but if not please mark players for your opponent) -Three(3) copies of your team roster (One for yourself, one for your opponent, one for the Tournament Organizer) -Blocking dice, D6 and D8 dice; Throw-in, Scatter and Pass templates; -Pencil & paper. (BB7s Pitches will be provided, BUT PLEASE BRING ONE IF YOU HAVE IT just in case there’s not enough)
TOURNAMENT RESTRICTIONS, TIMES, RULES: Special Event Rules: “Run the clock? Not on MY WATCH!”: if at any point a player may score without the need to roll any dice (example: have to make a dodge roll or go-for-it for the ball carrier to make a touchdown) the coach who’s player is holding the ball must roll a D6 at the end of their turn. On a 5+ they are hit by a rock thrown by a fan and the ball scatters as normal. Roll for armor and injury! “Oi! It’s Icy, Boss!!”: all players that have armor broken add +1 to their injury roll for falling on hard ice! Additionally, any model that does a go-for-it slips and falls easier! Add a -1 to every go-for-it roll! TIMERS: Players will have 3 minute timers for each of their turns. They have an allowance of 2 pauses of this timer for rules questions per half. Players may pause timers when rolling for armor breaks if they wish. Players are in charge of their own timers using their phones or other such device they prefer.
TOURNAMENT SCHEDULE:
ROUND 1 at 10:30am-12:00pm
ROUND 2 at 12:30pm-2pm
BREAK until 2:45pm
ROUND 3 at 3:00pm-4:30pm
THE AWARDS
-“Champion” (Most Wins)
-“Reaper” (Most Casualties caused).
-“Dirty Player” (Most Fouls)
-“Long Bomber” (Most Successful completions)
-“Wooden Spoon” (Last Place)
STANDARD RULES
Pretty much as standard of NAF approved BB7s with some exceptions below where applicable:
-Team gold: 600,000
-11 players max on roster.
-NO STAR PLAYERS
-NO more than 4 ‘special positionals’. What constitutes a special positional is any player with a “0-12” limit.
SKILL SELECTION
The number of skills awarded will be determined by team type as shown here:
TIER 1 Amazon, Brettonians, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf
TIER 2
Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Khorne, Necromantic, Nurgle, Slann, Old World Alliance, Imperial Nobles, Bretonnian
TIER 3
Halfling, Goblin, Ogre, Underworld, Vampire, snotling, Gnomes Skills are awarded to each team as follows:
TIER 1: one extra skill.
TIER 2: two extra skills (one per player).
TIER 3: three extra skills (one per player).
ALL skills MUST be noted on the team roster which is submitted to the Tournament Organizer at Registration. All teams will be frozen (no skills may be added or changed) once the roster is submitted. It would be extremely helpful if all models were painted. This will help your opponent (and yourself) realize what players have moved, which are prone, which are stunned, etc. It would also be extremely helpful to identify players that have added skills by using items such as color rubber bands, washers, etc. Please bring at least three copies of your team roster (one to the Tournament Organizer at registration, one for your opponent, and keep the other for your own reference).
Other Items of Interest:
-A team is allowed to have a Fan Factor of Zero (0).
-Any players who are seriously wounded or killed during a match will be completely healed and ready to play for the next match. Teams that have the ability to ‘raise’ killed players (Undead and Necro) may do so. The zombiecreated will be able to participate in the current match, and then the magic will wear off and the player will returnto his/her original team unharmed.
-Apothecaries can be purchased (for all teams except Undead, Khemri, Nurgle and Necro) for 50K. Apothecariesused to treat a Seriously Injured or Dead player automatically succeeds (no die roll needed) and the player will be placed in Reserves. If the Apothecary is used on a player who is KO’ed, the player will be stunned instead
PRE MATCH & INTRODUCTION
-Decide what constitutes a “cocked die.” (It is recommended that any dice that is not flat on the table or board is considered cocked to eliminate any confusion, but ultimately this is for the coaches to decide.) It is also suggested that die rolls that go off the table and onto the floor should be rerolled.
-Show your opponent your roster and team.
-Point out which players represent which positions and point out which players have got which skills.
-Look over your opponent’s team roster and ensure that it’s legal.
-Call for the Tournament Organizer in the event of any discrepancy before the match begins.
-Work out the number of Fans and Fame and note the result.
THE MATCH
Roll for Weather.
Roll for Fame.
Roll or toss a coin to determine which team kicks off.
Setup teams (kicking team first, then receiving team).
Place the ball for kickoff, scatter the kicked ball, roll on kickoff table, bounce the ball (if necessary).
Receiving team’s turn.
Kicking team’s turn... Etc...
THE POST MATCH SEQUENCE
Both coaches will fill out the Match Result Form and sign it. Give the Match Result Form to the Tournament Organizer. Once a signed Match Result Form is handed over to the Tournament Organizer the result can’t be changed.
TOURNAMENT POINTS AND STANDINGS
Teams will be ranked after each game using this point scale. Scores are recorded after each game on the Match Result Form using the list below.
Winning the match = 3 points
Tied match = 1 point
Losing the match = 0 points
If two or more teams have the same number of points, the following tie-breakers will be applied in this order:
TD's scored - TD's against (aka “TD differential”)
Most TD's scored
Casualties caused - Casualties against
Most Casualties caused
Drawing of lots
SPORTSMANSHIP
We are here to have fun. Yes, players will die (and then come back) and some coaches may foul and Nuffle will certainly make His presence known, but remember that this is just a game and let the silliness happen! Be the silliest of Blood Bowl billies!
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Sun. 1 pm - 5 pm
What is the best thing about HeroQuest? You can play it aat the gaming weekend!
All you need is supplied for you.
Max of 5 players.
Games will be played on a massive 3-Dimensional board!
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Sun. 10 am to 5:00 pm
We have everything you need to play! Come play this awesome game with us!
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Sun. 10 am to 5:00 pm, 12-1 break for lunch
Raid! Campaign for the Lichrite
5 game rounds (everyone there for the full time should get 5 games in)
A dark ritual of beastly psychotroniks and magics has born a being of chronomancy. It lies at the heart of Coyoacan, defiling the Templo de San Agustin de Hipona. Able to revive the dead, the first to capture this lich may well raise an army of undead, or put a stop to the sacrilege of its existence.
We have everything you need to play! Come play this awesome game with us!
Learn more about the game here…
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Sun. 10 am to 12 noon
Halo: Flashpoint Demos
We have everything you need to play! Come learn the game!
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Sun. 10 am to 12 noon
Warmachine Demos
We have everything you need to play! Come learn the game!